Call it Castlevania for the Amiga and most people will picture a straight port: Simon Belmont, the same candle-smashing corridors, ported wholesale onto a machine Konami never touched. Dante Retro Dev’s Castlevania AGA, which hit version 1.0 this week, isn’t that. It’s a ground-up reimagining built on earok’s Scorpion Engine, borrowing its visual language from the sprite-heavy, cinematic look of Castlevania Chronicles rather than recreating the blocky 1986 NES original stage for stage.

That distinction matters more than it sounds. A straight port is a technical exercise, bound by what the source material actually did. A reimagining answers to nobody but the Amiga’s own hardware, in this case the AGA chipset that debuted on the A1200 and A4000, which gets to flex its 256-colour-plus palette and faster blitter in ways an NES-accurate conversion never could. Whether that still counts as “Castlevania” rather than “a game inspired by Castlevania” is exactly the kind of argument this community has never once let slide, and it’s one worth having rather than one to shy away from.

Version 1.0 lands on the back of a 26 September update that added hidden bonuses tucked into existing levels, fixed enemies that were wandering clean off-screen mid-fight and overhauled the final throne-room encounter, reworking Dracula’s last form into something that apparently now behaves like a final boss should. A printable manual ships alongside it, aimed squarely at anyone who wants the full cardboard-box feeling of booting up a new Amiga release in 1993 rather than just double-clicking an icon.

What it doesn’t have is Konami’s blessing, Konami’s code, or any connection to the Castlevania series beyond the name and the inspiration, and Dante Retro Dev has been straightforward about that from the start. Nobody’s pretending this is a lost 16-bit port finally seeing daylight.

Judge it as its own thing and it’s a genuinely accomplished piece of Amiga software, built on hardware the original Castlevania team never had reason to care about, by someone who clearly does. Judge it as a Castlevania game and you’ll spend the whole playthrough arguing with yourself about whether that’s fair. Either way, it’s free, it’s on itch.io, and it’s worth the download.