MACHINE REFERENCE

MSX2

MSX2 kept the same Z80A running at the same 3.579545 MHz as the original MSX, and every MSX1 cartridge still worked, while a new Yamaha V9938 graphics chip and a mandatory real-time clock quietly turned the standard into something close to a proper disk-based computer.

Why it matters

MSX2 added a new Yamaha V9938 graphics chip capable of 512×212 resolution and a palette of 512 colours, pushed minimum RAM from MSX1’s 16 KB up to 64 KB, and folded in MSX-DOS 1.0 with a built-in floppy option on many models, all while keeping every existing MSX1 cartridge running unmodified. ASCII and Microsoft could have broken compatibility to chase more power, the way so many 1980s platform revisions did; instead they built on top of what buyers already owned. Konami’s Metal Gear, released on MSX2 cartridge in 1987, is the clearest demonstration of what that extra headroom bought developers over the MSX1 original. The standard never had the UK’s attention the way MSX1 briefly did, but across Japan, the Netherlands, Spain and elsewhere it became the backbone of a genuinely large install base, built by more than a dozen manufacturers competing on the same underlying specification.

What to check before you buy

  • Test the real-time clock battery and surrounding PCB area for leakage before anything else; it is the single most common cause of a dead board on this generation.
  • If the model has a built-in floppy drive, confirm it actually spins, seeks and reads a disk rather than just powering on.
  • Check which region the machine was sold in: keyboard layout, TV standard and RGB connector all vary by market.
  • Ask whether the V9938 has ever been swapped for a V9958 (the MSX2+ chip), a common upgrade that changes the machine's real specification from what the case suggests.
  • Look for consistent screen colour and sync on composite or RGB output; drifting colour or sync loss usually points to an ageing VDP support capacitor rather than the chip itself.
Philips VG-8235, a representative MSX2 home computer

Photo: Juanjo Marin, Wikimedia Commons (CC BY-SA 2.0)

Released

1985

RAM

64 KB minimum per the standard; most machines shipped with 64 KB or 128 KB, with some high-end models offering up to 256 KB

CPU

Zilog Z80A (or licensed equivalent) at 3.579545 MHz, unchanged from MSX1 to keep full software compatibility

Launch price

¥84,800-¥128,000 in Japan, 1985 (e.g. Sony HB-F5 at ¥84,800; Sony HB-F500 and Yamaha CX7M/128 at ¥128,000); f.1649-f.2500 in the Netherlands, 1986 (Philips NMS 8250; Sony HB-F500P). No confirmed UK retail price survives in the sources checked

Manufacturer

Multiple manufacturers under license to the MSX standard, principally Philips, Sony, Sanyo, Panasonic, Toshiba, Mitsubishi, Yamaha, Canon and JVC

Form factor

Low-profile computer-in-keyboard home micro, following the MSX standard’s one-piece keyboard-unit design; disk-equipped models used a wider chassis to house a built-in 3.5-inch floppy drive

CPU

Zilog Z80A (or licensed equivalent) at 3.579545 MHz, unchanged from MSX1 to keep full software compatibility

Chipset

8255 PPI for keyboard/joystick I/O; RP5C01-compatible real-time clock with battery backup (new to MSX2); TC8566AF- or uPD765A-compatible floppy disk controller on disk models. Several manufacturers folded several of these functions plus the sound chip into a single custom ASIC

RAM

64 KB minimum per the standard; most machines shipped with 64 KB or 128 KB, with some high-end models offering up to 256 KB

ROM

48 KB BIOS/MSX-BASIC 2.0 (32 KB main plus 16 KB sub-ROM); plus 16 KB Disk BASIC ROM on floppy-equipped models

Graphics

Yamaha V9938 VDP (replacing MSX1’s TMS9918A-family chip), with 128 KB of VRAM standard (expandable to 192 KB on some models). Adds screen modes up to 512×212 with 16 of 512 colours or 256×212 with 256 of 512 colours, hardware line/fill drawing commands, and stays backward-compatible with MSX1 software

Audio

AY-3-8910-compatible 3-channel-plus-noise PSG, identical in capability to MSX1; audio was not upgraded for the MSX2 standard

Storage

Cassette (CMT) interface standard on every machine; many MSX2 models added a built-in 3.5-inch floppy drive (360 KB single-sided or 720 KB double-sided) run under MSX-DOS 1.0; two ROM cartridge slots remained the main software format for games

Ports

Two cartridge slots, two 9-pin joystick/mouse ports, Centronics-compatible printer port, DIN cassette port, RF television output, composite video output, and on most models a dedicated RGB output (SCART in much of mainland Europe, a proprietary DIN connector on Japanese models)

OS

MSX-BASIC 2.0 or 2.1 in ROM on every machine; MSX-DOS 1.0 (a CP/M-compatible disk operating system) on floppy-equipped models

PSU

External DC adapter on most cartridge-only machines; disk-equipped models more often built the supply into the case to drive the floppy motor. No single voltage/wattage standard applied across manufacturers

Units sold

Unknown as an MSX2-specific figure; no source separates sales by generation. Combined-platform estimates (MSX1 through turbo R together) range from around 4 million to 9 million units depending on source, so any single number quoted for MSX2 alone should be treated with scepticism

Successors

MSX2+ (1988, Japan only) and MSX turbo R (1990, Japan only). MSX2’s predecessor, the original MSX1 standard, is already live on this site

  • Real-time clock battery corrosion
    Every MSX2 machine carries a backup battery to keep the real-time clock running. Once it runs dry it can leak and eat through the PCB tracks and vias around the clock circuit, sometimes taking out nearby traces too.
    MSX Wiki — Vulnerable MSX hardware →
  • V9938 sync and colour faults
    The Yamaha V9938 VDP's composite sync output needs a working pull-up resistor and filter capacitor; as these age, machines develop poor colour lock or unstable sync on the composite/RF output, and the chip itself is awkward to desolder if it needs replacing.
    MSX.org forum — VG8235 and V9958 trouble →
  • Floppy drive mechanical wear
    The built-in 3.5-inch drive that defined MSX2 against the cartridge-only MSX1 is a mechanical part like any other 1980s floppy drive: drive belts perish, heads drift out of alignment, and the eject mechanism can jam or stick after decades of storage.
  • 1985 The MSX2 standard is announced; the first machines, including the Sony HB-F500 and Toshiba HX-23, are shown at the Japan Electronics Show in October
  • 1986 MSX2 machines reach mainland Europe: Philips launches the NMS 8220/8230 range and Sony brings out the HB-F500P, while the UK sees only a limited rollout
  • 1987 Konami releases Metal Gear on MSX2 cartridge, one of the platform's defining titles and a direct showcase of the format's extra RAM and graphics modes over MSX1
  • 1988 MSX2+ launches in Japan only, adding hardware scrolling and extra screen modes on top of the MSX2 base
  • 1990 MSX turbo R, the final MSX generation, launches in Japan only, closing out the line MSX2 started